A pachinko roguelite where physics meets strategy. I’m a Unity developer on the project, working on its gameplay
systems, content and tools.
Role
Unity developer (contract)
Studio
Lunheim Studios
Timeline
Aug 2025 – present
Engine
Unity 2D
Platforms
Windows, macOS, Linux
Wishlist on Steam · Play the free demo · Releasing Q4 2026
Bumpers & Dragons is a roguelite where every fight plays out on a physics-driven pachinko board: drop balls, bounce them off your bumpers to deal damage, build wild combos and battle monsters and dragons through procedurally generated dungeons.
I joined Lunheim Studios as a contract developer in August 2025 and have been working on the game since.
Screenshots
My Contributions
- Gameplay systems – Worked across the game’s core gameplay systems, from the pachinko board and combat to progression and the dungeon map.
- Content – Implemented 100+ in-game items, along with abilities, enemies and dungeon events.
- Architecture & tools – Kept the codebase clean and modular as the game grew, and built internal tools to speed up development and testing.
- Polish & stability – Bug fixing, performance and stability work for the demo and the upcoming release.