View PDF version of the resume.
Experience
Lunheim Studios — Senior Unity Developer (contract)
- Developing gameplay systems for Bumpers & Dragons, a pachinko roguelite coming
to Steam in Q4 2026.
- Implemented 100+ in-game items, along with abilities, enemies and dungeon events.
- Built internal tools to speed up development and testing, and handled bug fixing, performance and stability work for
the demo.
- Worked on the storage and badge systems and fixed bugs for the
Swamplands update of
Tiny Aquarium.
Freelance Unity Developer — Fiverr & direct clients
- Delivered 20+ Unity projects for freelance clients, with a 4.9/5 average rating on Fiverr.
- Built gameplay prototypes and custom systems from scratch based on each client’s requirements.
- Managed several projects at once with clear communication, regular updates and on-time delivery.
Outta Range Games — Unity Developer
- Main gameplay programmer in a 5-person team on Crystal Overdrive, a 3D roguelite
survivor.
- Developed core mechanics (combat, abilities, characters, shop), iterated on the game designer’s feedback and created
editor tools to speed up balancing and feature work.
- Ran performance testing and refactoring that cut memory allocations by 90% and raised frame rates by 50%.
Education
Skills
- Engine & language: Unity (2D and 3D), C#
- Architecture: VContainer (DI), UniTask, ScriptableObject-driven design, modular packages and assembly definitions
- Content & tools: Addressables, DOTween, custom editor tools, localization
- Multiplayer: Photon PUN, Photon Quantum, Netcode for GameObjects, Mirror
- Backend: ASP.NET Core
- Workflow: Git
Languages
- Ukrainian: native
- English: fluent (C2)